Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0f2
Issue ID
1066196
Regression
No
[PLM] Lightmap baking is stuck with 'OpenRL error 501 in function rlViewport: RL_INVALID_VALUE' when baking
Steps to repro:
1. Create a scene with LODs where lower LODs are marked static to participate in the bake.
2. In the Lighting window click Generate Lighting to bake Lighting.
Expected result:
Lighting is baked successfully.
Actual result:
Baking stalls on 'Baking...' stage and no baked lightmaps are being added.
Notes:
- Reproducible in the custom build based on Unity 2018.2.0f2;
- The bug blocks the workflow of the Demo team.
- Could not retest in 2018.3 and 2019.1 as the repro project only works in 2018.2;
- The bug is also partially reproducible in FPSample project, but with different symptoms (OpenRL errors constantly fired in the console).
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] "Texture2D.ReadPixels" writes pixels into a texture incorrectly when used with OpenGLES3
- “Render Quad” Material icon is not rendered in Inspector
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
DanTaylor
May 10, 2019 05:17
Seeing the same phenomenon in 2018.3.10f1.
Scene baked fine in 2018.2.19f1, but now it hangs at about 50%.
:(