Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0f2
Issue ID
1066196
Regression
No
[PLM] Lightmap baking is stuck with 'OpenRL error 501 in function rlViewport: RL_INVALID_VALUE' when baking
Steps to repro:
1. Create a scene with LODs where lower LODs are marked static to participate in the bake.
2. In the Lighting window click Generate Lighting to bake Lighting.
Expected result:
Lighting is baked successfully.
Actual result:
Baking stalls on 'Baking...' stage and no baked lightmaps are being added.
Notes:
- Reproducible in the custom build based on Unity 2018.2.0f2;
- The bug blocks the workflow of the Demo team.
- Could not retest in 2018.3 and 2019.1 as the repro project only works in 2018.2;
- The bug is also partially reproducible in FPSample project, but with different symptoms (OpenRL errors constantly fired in the console).
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
DanTaylor
May 10, 2019 05:17
Seeing the same phenomenon in 2018.3.10f1.
Scene baked fine in 2018.2.19f1, but now it hangs at about 50%.
:(