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0
votes
Fixed

[GLES] Since 5.3 default shader precision statement inserted in wrong pl...

OpenGL

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Jan 21, 2016

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Version/s: 5.3.1f1

When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precisi... Read more

0
votes
Duplicate

Whitespace changes to script prevent Play mode until reimport

Editor - Other

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Jan 21, 2016

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Version/s: 5.4.0b3

Changing a behaviour script while working in the Unity Editor prevents launching Play mode until you manually reimport the script. Read more

0
votes
Fixed

Stand alone build crash at std::vector<win::RawInput::HidDevice::Value,s...

Deployment Management

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Jan 19, 2016

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Version/s: 5.3.1f1

Reproduction steps:1) Open attached project and build for PC standalone. Building project crashes when it tries to build reflection ... Read more

0
votes
Fixed

iOS: "Shader compilation failed" error in the log

iOS

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Jan 21, 2016

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Version/s: 5.4.0b3

Steps to reproduce:- Set Graphics API to OpenGLES2 under Player Settings &gt; Other Settings- Build a project for iOS (with any back... Read more

0
votes
Fixed

[Rotation][Center] game object position and rotation values of other axe...

Editor - Other

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Jan 22, 2016

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Version/s: 5.4.0b2

Reproduction steps:1. Open attached unity project.2. Select rotation editor manipulation mode and center pivot mode(Picture attached... Read more

0
votes
Fixed

[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...

Shuriken

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Jan 21, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip)2. Open scene main.3. Drag and... Read more

0
votes
Fixed

[OpenGLES] Compute Shaders crash at dispatch call on Samsung S6

OpenGL

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Jan 13, 2016

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Version/s: 5.3.1f1

Using compute shader with Samsung s6 results in crash Project Steps:1. Build &amp; Run Android support2. Crash Read more

0
votes
Fixed

[scripting] UnityEngine.dll at root of project causes build warnings and...

Scripting

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Jan 20, 2016

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Version/s: 5.3.1f1

To reproduce:1. Open project2. Build to Windows with "Development Build" on3. Run the build Notice when the console opens outputs th... Read more

0
votes
Fixed

[AdvancedParameters] "Default - Medium" parameter name is misleading whe...

Global Illumination

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Jan 16, 2016

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Version/s: 5.4.0b2

Steps to reproduce: 1. Open attached project "GIParameters.zip"2. Open scene "repro"3. Open lighting window4. In hierarchy, select "... Read more