Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b2
Issue ID
762159
Regression
Yes
[AdvancedParameters] "Default - Medium" parameter name is misleading when used in "Advanced Parameters" field
Steps to reproduce:
1. Open attached project "GIParameters.zip"
2. Open scene "repro"
3. Open lighting window
4. In hierarchy, select "Cube"
5. In Lighting window, open "Object" tab and notice that "Advanced Parameters" are set to "Default - HighResolution". This means that it won't depend on "Default Parameters" value.
6. Now select "Plane" and notice that its "Advanced Parameters" is set to "Default - Medium". Its name implies that it also shouldn't depend on "Default Parameters" option
7. Open "Scene" tab of "Lighting" window
8. Notice "Default Parameters" is set to "Default - HighResolution"
9. Build lightmap
10. Set "Default Parameters" to "Default - VeryLowResolution"
11. Rebuild lightmap and notice that this time it's different. This means that some object in the scene uses value of "Default Parameters"
12. Select "Plane" and change its "Advanced Parameters" to "Default - HighResolution" and rebuild lightmap
13. Notice that scene looks like when "Default Parameters" had value set to "Default - HighResolution" => This means that "Default - Medium" isn't independent Lightmap Parameters but actually a value of "Default Parameters" field
Long story short - Change from "Default" to "Default - Medium" made it look as if "Default - Medium" is new Lightmap Parameters setting, where in reality it still points to "Default Parameters" field.
Regression introduced in: 5.4.0b2
Reproduced with: 5.4.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment