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[UI]Disabling a nested canvas inside another nested canvas moves the Ima...
Steps to reproduce: 1. Download and open the attached project 2. Disable the "Nested1" gameobject 3. Enable the "Nested1" gameobject... Read more
Physics.ComputePenetration returns false against MeshColliders despite a...
Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Notice how the Yellow capsule in the middle was dyed red due ... Read more
Changes to blending mode via shader properties are ignored in Graphics.Blit
Shader properties can be used for changing blending mode of a shader pass with using square bracket notation (e.g. "Blend [_Foo] [_B... Read more
[Networking]Unable to connect to another server without manually calling...
Steps to reproduce: 1. Download and open the attached project 2. Build "ClientExample" scene for standalone 3. Open scene "ServerExa... Read more
For built projects Deep Profile is enabled when button displayed as it i...
Reproduction steps: 1) Download and open "859299_DeepProfileInverted.zip" project 2) Build and run "ScA" scene on any platform 3) Op... Read more
Crash when importing or reimporting shader
Unity crashes when trying to import or reimport a specific shader. To reproduce: 1. Open project. 2. Go to "Shaders" folder. 3. Se... Read more
AddComponent<AudioSource> fails on iOS device (IL2CPP
To reproduce: 1. Open attached project 2. Build and run on iOS 3. Notice the error "AddComponent asking for "AudioSource" which is n... Read more
Collider.ClosestPoint & ComputePenetration return incorrect result when ...
Reproduction steps: 1. Open the attached project 2. Select the Cube game object in the hierarchy 3. Under the "BoxCollider" componen... Read more
Unity crashes when removing a Cloth component from a GameObject
Reproduction steps: 1. Open the "case_865602 - test" project in Unity 2. Open the "scene" scene 3. Select the cube in the hierarchy ... Read more
Selecting objects by dragging a selection box in the Scene Window does n...
Steps to reproduce: 1. Download and open the attached project 2. Look at the Scene Window 3. Drag a box around the GameObjects to s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
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- [Linux] "Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper." error thrown in the Console window when creating new project using VR Template
- [iOS] Static Batched meshes have increased in size
- Crash on SpriteRenderer::SetupProperties when opening a specific project