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[Improved Prefab] [2D] [Animation] Creating nested prefab of skinned spr...
Creating nested prefab of skinned sprites with bones throws AssetImporter error Steps to Repro: 1. open the attached project 2. ... Read more
Project with custom library does not return integer when built for Android
Reproduction steps: 1. Download "Tests.zip" project and open in Unity 2. Go to Build Settings.. and press Build And Run Expected: i... Read more
[LWRP] Real Time Directional Light only casts Shadows up to a certain range
How to reproduce: 1. Create a new LWRP Project 2. Change the Directional Light mode to Realtime 3. Go to the Lighting settings and u... Read more
[iOS][Shaders] Indirect compute shader doesn't work on A7 soc
To reproduce: 1. Open project attached by QA or use [Shaders] FTP project from qa-project-share collab 2. Build ShaderTest_Custom_Co... Read more
Could not write font material error is thrown when trying to Create Edit...
How to reproduce: 1. Open the attached "TestFor1064686.zip" project 2. Select Test Font from the Project folder 3. In the Inspector ... Read more
[iOS][Shaders] EdgeLengthBased and Phong objects aren't rendered when us...
To reproduce: 1. Open project attached by QA or use [Shaders] FTP from qa-project-share collab 2. Build ShaderTest_Custom_Tesselati... Read more
[Physics] Physics Raycaster does not detect the full object's collider b...
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Select the EventSystem and observe the output 4. Select the G... Read more
[LWRP] Game objects are missing from the sample scene when platform is s...
To reproduce: 1. Create a new project with LWRP template 2. Switch platform to Android 3. Open Scene window Expected results: Scene... Read more
Inconsistent AssetBundle build times with different compression settings...
Reproduction steps: 1. Open "AssetBundleBuildTime" project 2. "Window" -> "AssetBundle Browser" 3. Drag "Lightmap-0_comp_shadowmask... Read more
[Networking]Client side projects/builds cannot connect to Host side proj...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Transfer build to a different machine 4. St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object