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[LWRP] [Android] Lighweight scene is noticeably darker when building app...
To reproduce:1. Open attached project "test2.zip" (or any project with LWRP set up)2. Make sure GLES3 is selected as main graphics A... Read more
Cant reference Test Assembly Definition when it is located inside a Loca...
Reproduction steps:1. Open the attached Project inside of "BugHuntingTestAssemblies.zip" Expected result: Project compiles without a... Read more
[Memory Profiler] Performance issue on "Crawling GC handles" when loadin...
Reproduction steps: 1. Open "1146248.zip" project2. Open Memory Profiler3. Import "SpiderBattle.snap"4. Open "SpiderBattle.snap"5. N... Read more
Memory leak while closing Unity
Reproduction steps: 1. Open and Close Unity Expected Result: Unity Closes without any memory leaks Reproduced with: 2018.3.12f1 Read more
Light on a GameObject that has a Reflection from a Terrain is Baked vice...
Steps to reproduce:1. Open the attached project "Case_1143778"2. Navigate to Project -> Assets -> Scenes and open "SampleScene... Read more
Instancing material made by using the Shadergraph causes Instancing Prop...
To reproduce:1. Open the user's attached project2. Open and play the Sample Scene Expected: 4 Different color spheres are drawnActua... Read more
Dragging is not functional and NullReferenceException errors are thrown ...
To reproduce:1. Open any project2. Go toBuild Settings > Player Settings > Other settings (any alternative element list will d... Read more
[Windows] Editor crashes with a StackOverflowException if a script refer...
How to reproduce:1. Open tester-submitted project(ArrayTest)2. Open the Test Runner window3. Run 'TestSimple' test Expected result: ... Read more
[iOS] When "Hide status bar" is enabled in Xcode settings safeArea is ca...
To reproduce:1. Open attached project "repro.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device Expected result: safeA... Read more
[HDRP] Shadowmask object shadows won't blend with Distance Shadow mask D...
Reproduction steps: 1. Open "ShadowMaskHDRP_BugReport.zip" project2. Enter Play mode3. Notice how the Shadows under the Grey Cubes a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components