Search Issue Tracker
Fixed in 0.1.0-preview.8
Votes
1
Found in [Package]
0.1.0-preview.6
Issue ID
1146248
Regression
No
[Memory Profiler] Performance issue on "Crawling GC handles" when loading large memory snapshots
Reproduction steps:
1. Open "1146248.zip" project
2. Open Memory Profiler
3. Import "SpiderBattle.snap"
4. Open "SpiderBattle.snap"
5. Notice a slowdown on "Crawling GC handles"
Expected Result: No slowdown on "Crawling GC handles"
Reproduced with: 2019.3.0a1, 2019.2.0a13, 2019.1.0f2, 2018.3.14f1
Did not reproduce on: 2017.4.26f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment