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[HDRP][Compositor] Objects of the Hierarchy are deleted with errors on u...
All objects of the Hierarchy are deleted along with MissingReferenceException on undoing after adding Input filters in Basic(Built-i... Read more
[HDRP][Compositor] The compositor was disabled due to a validation error...
The compositor was disabled due to a validation error is thrown on enabling Compositor in Empty (Built-in) scene. Steps to repro:1. ... Read more
Project's Library gets corrupted when having a custom "Motion Vectors" S...
How to reproduce:1. Open a new project2. Create a Shader in the Project window (Create > Shader > Unlit Shader)3. Go to Edit &... Read more
[Caching Shader PP] Compute shader does not save its "Preprocess only" s...
Compute shader does not save its "Preprocess only" state. Steps to repro:1. Create a new project.2. Edit > Project Settings > ... Read more
[VFX Graph] Collide bounce bug
Particle collision provokes bouncing even with bounce value at 0.Issue on Unity 2020.2.0b3.3180 and 2021.1.0a1.495VFX graph 10.X Rep... Read more
Editor crashes with VFXExpressionContainer::EvaluateExpressions when ope...
How to reproduce:1. Open the attached case named "Case_1284358"2. In the project window open the VFXReporting folder3. Try opening t... Read more
Unity will pick the version of Maya which was installed last not the cor...
How to reproduce:1. Firstly install Maya 20202. Secondly install Maya 20183. Make anything with Maya 2020, save as .mb or .ma4. Crea... Read more
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce:1. Open the attached project named "Case_1285290"2. Open the SampleScene3. Observe the render texture in the bottom... Read more
Time.deltaTime issues on secondary monitor in windowed mode.
Time.deltaTime is messed up when running in windowed mode on a secondary monitor which has a refresh rate that's not multiple of the... Read more
Single RenderTexture leak when scattering texture using ScatterAlphamap/...
There is a single RenderTexture leak in editor source that occurs when modifying a Terrain's splatmaps with the painting API I'm ass... Read more
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