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[MSE] Canvases from first scene stay above canvases from second scene
To reproduce:- Open attached project- Open "scene1" scene- Drag and drop "scene2" scene into hierarchy- Notice that all canvases fro... Read more
Loading one image w/ WWW causes second random image to appear in standal...
Steps to reproduce:1. Download and open attached project "repro_739115.zip"2. Open scene "testscene" and play it3. (EXPECTED RESULT)... Read more
[Services] Loggin into a Unity Account does not refresh Services Window
Steps to reproduce: 1. Open new Unity project2. Open Services window3. If you're logged in to a Unity accout, log out4. Click the 'S... Read more
[tvOS] Input.location.isEnabledByUser is always false
To Reproduce: 1. Enable Location in Settings/Privacy on your Apple TV.2. Build and run the attache project.3. Observe that 'Input.lo... Read more
[iOS] Video doesen't fully cover screen when playing on iPad Pro
To Reproduce: 1. Build and run the attached project on an iPad pro.2. Play any video.3. Observe that there are blue lines on the sid... Read more
[MSE] Adding a GO to a prefab from a non-active scene moves the GO to th...
Steps to repro:1. Launch the project attached and load a couple of scene additively2. Now create an empty prefab in the assets folde... Read more
[MSE] Metallic Material is not getting rendered properly in playmode wit...
Steps to repro:1. Launch the attached project2. Open both 1 and 2 scenes additively3. Click on the play button Note that the metalli... Read more
Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...
Steps to reproduce:1. Download and open attached project.2. Open scene "TestScene"3. Select "Root"4. Delete Game Object "DeleteMe"5.... Read more
Rotation and position are not synchronized from client to host
Regression from Version 5.3.0b4 (464ebe2ac4ad) Repro:1. Open attached project2. Run host on standalone3. Run client in Editor4. Pres... Read more
Prewarm on a Particle System using a Skinned Mesh Renderer mesh source c...
Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively larg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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