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[iOS] OnApplicationPause(false) is never called when Handheld.PlayFullSc...
To Reproduce: 1. Build and deploy the attached project to any iOS device.2. Play a video files in any mode (use the buttons in the b... Read more
Cannot remove On Click() event after entering playmode
Steps to reproduce : - create a button- add the canvas to the OnClick- set it to GameObject.SetActive- press play- exit playmode and... Read more
Errors start appearing when repeatedly loading an asset bundle
To reproduce:1. Open project.2. Open the scene "main"3. Press "play" Note that when the counter reaches ~400 (sometimes sooner, some... Read more
HideFlag.DontSave on single component causes Unity to crash
If HideFlag.DontSave is set on a component upon running the scene a second time Unity will crash. Repo Steps:1) Import the package2)... Read more
NullReferenceException in plugin crashes Unity at GUIStyle::Draw
Steps to reproduce: 1. Open attached project2. In top menu select "Window > AudioClip Explorer"3. Move scrollbar found in window4... Read more
[OSX] Serious Handles.DrawLine performance degredation in Unity 5.3
How to reproduce:1. Open the attached project "Handles.zip"2. Notice the new "Test" menu.3. Go to "Test->Handles.DrawLine Test"4.... Read more
[UWP] TouchScreenKeyboard.Open doesn't open touch screen keyboard
Using "TouchScreenKeyboard.Open()" doesn't open touch screen keyboard on Windows 10 tablet, when using "tablet mode". Regression fro... Read more
[Legacy] IEnumerator.MoveNext crashes at Scripting::TrackedReferenceBase...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Unity crashes 5. Open "AnimationExtensions.cs" script6.... Read more
[GL][Windows] Build crashes in fullscreen mode
To reproduce:1. Create new project2. Change Graphics Api for windows to any OpenGL API3. Build project for windows standalone4. Laun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized