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[WebGL] Autoconnecting project to profiler locks up browser periodically
To reproduce:1) Create new projectOptional: Create a moving cube to better see when it freezes2) Change platform to WebGL3) Enable '... Read more
Lighting window missing arrows to expand/collapse parameters
To reproduce:1. Create new or open any project2. Open the Lighting window Actual behavior: notice that there is no arrows to expand/... Read more
[JsonUtility] ToJson() with Lists and lots of Data causes crash
Repro steps:1) Open the project and Scene.scene in it2) Take a look in the script - notice the for cycle with 500k iterations3) Play... Read more
[Light] Light shines into other room through wall when it does not cast ...
Steps to reproduce: 1. Download and import attached project. (LightingThroughWall.zip)2. Look at the game object, Room->Door. Act... Read more
NavMeshAgent - strange avoidances of Box obstacle
Agent tries to move to the middle of the obstacle and then moves to right direction and avoid box obstacle. Looks incorrect. In atta... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
[NavMesh] NavMeshAgent is unable to pass certain edges in navigation mes...
Steps to reproduce: 1. Open attached project2. Open 'Firenze_santacroce_sunny' scene3. Open 'Navigation' window to observe the navig... Read more
[NavMeshSurface] assigning usual navmesh on custom navmesh surface spawn...
Reproduction steps:1.Open attached "New Unity Project 60"2.Open "1" scene.3.Select "Cube (1)" game object.4.On "Nav Mesh Surface" co... Read more
[NavMeshSurface] NavMesh isn't cropped if it doesn't fit inside NavMeshS...
Steps to reproduce: 1. Open attached project "AI6.zip"2. Open scene "repro"3. In hierarchy, select "First" and bake NavMesh4. In hie... Read more
[NavMeshSurface]Selecting navmesh surface with mouse drag while holding ...
Reproduction steps:1.Create new Unity project.2.Create any game object and attach "NavMeshSurface" component to it.3.Select it with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field