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Public Variables from Custom public class is not visible in the Inspecto...
Steps to reproduce: 1. Open the attached project "Case_1277326" 2. Open "SampleScene" 3. In the Hierarchy window Expand select Canva... Read more
Typo in HDRP TextureCache2D.cs line 80
Reproduction steps: 1. Open any project that has the HDRP package installed 2. In the search field of the Project window type Textur... Read more
An error directs to a wrong line in the script when the error is thrown ...
How to reproduce: 1. Open user's attached "arrayerror" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode Expected resu... Read more
[Package manager] Package manager window does not become fullscreen when...
[Package manager] Package manager window does not become fullscreen when maximized The undocked Package manager window does not bec... Read more
[Bug Reporter] "Connection closed" error window is thrown when uploading...
Reproduction steps: 1. Download the project from the included link 2. Open a separate new or existing project 3. Go to Help -> Repor... Read more
Resolution isn't saved and changes to monitor resolution when opening pl...
How to reproduce: 1. Open the attached "1277983 repro" project 2. Build and Run the project 3. Press the "E" key on the keyboard 4. ... Read more
Assertions appear when undoing hierarchical changes
Steps: 1. Open attached project 2. Open SampleScene 3. Unparent Child1 4. Drag Child2 onto Root 5. Drag Child1 onto Root 6. Drag Chi... Read more
[Android][GLES2][URP] Pragma exclude_renderers in single URP/Particles/L...
Reproduction steps: 1. Open the attached project "ReproProjectForParticledLit.zip" 2. Build and run the project with OpenGLES2 API o... Read more
[Crash] Assigning graph copies with an exposed property with the same na...
(Reported on the forums by Crouching-Tuna: https://forum.unity.com/threads/cant-open-graph-due-to-compile-error.823749/#post-6296893... Read more
[Stacks] Fallback shader doesn't render when shadergraph is opened in bu...
Regression introduced with stacks. Repro steps: 1. Use builtin render pipeline 2. Create a universal lit or HD lit shadergraph and o... Read more
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