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[VCS] Added Remote status persists in other user's view after It's been ...
How to reproduce:1. Create a new project in your preferred workspace2. Connect it to Perforce and submit the initial project (User 1... Read more
[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce:1. Open project2. Open 'Scene'3. Play scene Expected: scene will be played and game object will be animatedActual: edit... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object2. drag it in the Project View and notice both the GO and the prefab is selected *Not... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more
Legacy Animation does not animate UI.Image colours properly
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Check out the animation curves of the ChangeColorAnimation.anim-... Read more
Shrinking the Search Window flips scroll bar direction
How to reproduce:1. Create a new Project2. Open the Search Window (Window -> Search -> New Window)3. Resize the Search Window ... Read more
Projector shadow becomes darker when trail renderer or particles are in ...
Steps to reproduce: 1. Open the attached project.2. Open 'Untitled' scene.3. Press play.4. Observe the shadows around the player whe... Read more
Builds fail with "Execution failed for task ':launcher:checkReleaseDupli...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Editor Expected r... Read more
Frame debugger does not highlight UI GameObjects in hierarchy
Selecting UI element "image" in frame debugger does not highlight it. Steps to reproduce:1. Open attached project2. In frame debugge... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open