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[iOS] [Metal] Black frame/blink using auto rotation in an empty project
Reproduction steps: 1. Create a new project. 2. Build and run it to iOS device. 3. Rotate a device to initiate auto rotation (Repeat... Read more
[AdditiveLoading] In player, active scene state doesn't change correctly
Steps for reproduction: 1) Download the project from the link below 2) Deploy the project to a standalone player 3) Run the applicat... Read more
[UWP][5.5] Build & Run doesn't run the player after it was built with VS...
Steps to reproduce: 1. Create a new project 2. Switch platform to UWP 10 3. Make sure UWP SDK is 10.0.15063 or newer 4. Build & Run... Read more
Assert errors thrown in console when marking prefabs as static
Steps for reproduction: 1) Create an empty GameObject in Hierarchy 2) Create two cubes as a child of empty GameObject 3) Drag the Ga... Read more
ARCamera image is upside down on Nexus 5X
Steps to reproduce: 1. Open user attached project "BugReportMirroredCamera.zip" 2. Build for Nexus 5X device 3. Observe the camera b... Read more
Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlay...
This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not... Read more
[iOS11] 'API called on a background thread: - [UIApplication delegate] >...
Reproduction steps: 1. Create a new Unity project. 2. Build and run to iOS device. 3. Check the Xcode console: Main Thread Checker:... Read more
Distance to the Scene View Camera is ignored in the Orthographic mode wh...
To reproduce: 1. Open the attached project; -note: Do not change Editor Layout. 2. Load "Test" scene; 3. Align the scene view camer... Read more
Smart Merge / UnityYAMLMerge uses Windows dialog messages instead of con...
To reproduce: 1) Download the three scene files and place them in folder where UnityYAMLMerge is (Editor/Data/Tools) 2) Run this in ... Read more
[Emission] Min/max bursts don't upgrade properly to random between two c...
Repro steps: 1. Open Scene1 from the attached project in 2017.2 or later. 2. Observe the burst emission settings (comparison image a... Read more
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