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Shadow color of object with Lightmap static enabled is different from no...
To reproduce:1. Open attached project2. Open "New53" scene3. Observe that there is one sphere with Lightmap static enabled and one n... Read more
Editor and platform support can easily become out-of-sync
It seems far to easy to get the editor out-of-sync with a given player build platform. We should prevent the user from building in t... Read more
changes to defined symbol list field (UI) are not detected in some scena...
Reproduction steps:1. Open attached "PostProcessBug" Unity project.2. Open "Edit > Project Settings > Player"3. Notice, that "... Read more
[Physics][Cloth] Cloth with capsule and sphere colliders crashes unity
Reproduction steps:1) Open "ClothCrash" project and make sure that you are in the "test" scene.2) Go into playmode and crash. Note:M... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more
[ReflProbes] Deferred reflections wrong (since 5.2) if last object in G-...
Steps to reproduce:1. Download and open attached project "Flickering.zip"2. Open scene "First" and move around camera in scene view3... Read more
[Events] Animation events can be created before the 0:00 marker of the t...
How to reproduce: 1. Open a new project2. Select any gameobject3. Open the Animation Window4. Create a new Animation5. Right-click b... Read more
AnimationWindow unresponsive on zoom out
AnimationWindow unresponsive on zoom out. Display is unreadable and there is a significant delay before we can retrieve a normal zoo... Read more
In Animation CurveEditor, curve not updated when manipulating event at t...
In Animation CurveEditor, curve is not updated when manipulating event at the end of the clip Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing