Search Issue Tracker
Fixed in 5.3.3
Votes
1
Found in
5.3.1f1
Issue ID
757330
Regression
Yes
[ReflProbes] Deferred reflections wrong (since 5.2) if last object in G-buffer uses negative scale
Steps to reproduce:
1. Download and open attached project "Flickering.zip"
2. Open scene "First" and move around camera in scene view
3. Actual result: Notice, that at certain angles plane starts to flicker (see: https://gyazo.com/6c09f56dd5d282e30edc2110af84f00e)
Expected result: No flickering, regardless of the angle
Note: Disabling object "floor_5_det_2" fixes the issue.
Reproducible on:
Windows 10
Unity 5.2.4p1, 5.3.0p1, 5.3.1f1, 5.4.0b1
Not reproducible on:
Unity 5.1.4f1
Workaround: switch off deferred reflections ("No support" in graphics settings). Or not use negative scales.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Light Batching Debugger" doesn't update Light GameObjects name unless the window is restarted
- Visual Effect Graph "Direction" gizmo is set to a random position/location in Scene view and moves with the Scene camera when panning or moving
- The Editor freezes when waiting on NavMesh-related jobs
- Error "NullReferenceException: Object reference not set to an instance of an object" is present and Asset Bundle is not loaded when using a relative path in a Windows Standalone Player
- Updated "Category" name is not refreshed in the "Create new Shader Graph Asset" Search > Category list
Add comment