Search Issue Tracker
Fixed in 5.3.3
Votes
1
Found in
5.3.1f1
Issue ID
757330
Regression
Yes
[ReflProbes] Deferred reflections wrong (since 5.2) if last object in G-buffer uses negative scale
Steps to reproduce:
1. Download and open attached project "Flickering.zip"
2. Open scene "First" and move around camera in scene view
3. Actual result: Notice, that at certain angles plane starts to flicker (see: https://gyazo.com/6c09f56dd5d282e30edc2110af84f00e)
Expected result: No flickering, regardless of the angle
Note: Disabling object "floor_5_det_2" fixes the issue.
Reproducible on:
Windows 10
Unity 5.2.4p1, 5.3.0p1, 5.3.1f1, 5.4.0b1
Not reproducible on:
Unity 5.1.4f1
Workaround: switch off deferred reflections ("No support" in graphics settings). Or not use negative scales.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Exceedingly long wait when importing large audio file
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
Add comment