Search Issue Tracker
Applying changes on the Tree prefab modifies all instances of the prefab
Reproduction steps: 1. Open the attached project (testing1.zip); 2. Open the "islandscene.unity" scene; 3. Try to change settings to... Read more
Movie Texture doesn't display some parts of a video
How to reproduce: 1. Create a new project 2. Add the attached video "858607-repro.ogv" to a project 3. Open the Inspector panel to... Read more
Classes derived from System.Collections.Generic.Dictionary are not Seria...
Reproduction steps: 1. Open the attached project 2. Select the "Dictionary" gameobject in the hierarchy Result: Under the "Test" co... Read more
ScrollRect/Bar doesn't react to drag if Canvas is bound to Camera and Pl...
How to reproduce: 1. Create a new project 2. Set Near Clipping Plane of the Main Camera to any value (e.g. 20) 3. Create a Scroll V... Read more
Outside Play mode Gameobject with transparent shader is displayed with b...
To reproduce: 1.Download and open attached project 2.Open ReproductionCase scene 3.Look at Game view Expected result : Cube Gameo... Read more
GUILayout.Button is not highlighted when the previous GUILayout configur...
How to reproduce: 1. Open attached project "858032-repro.zip" 2. Open "main" scene 3. Enter play mode 4. Right click on the scene: ... Read more
When vSync is off, and Maximize on Play is on, Gfx.WaitForPresent makes ...
To reproduce: 1. Open project "Hydroform Water". 2. Go to Edit -> Project Settings -> Quality. And set "V Sync Count" to "Don't Sync... Read more
[Vertex Streams] Crash at particlesystemgeometryjob.cpp:337] BuildCustom...
Using the anim blend or anim frame streams with the Texture Sheet Animation module is disabled or enabled with only 1 tile on X and ... Read more
In play mode there are small lag spikes, when using VSync
Reproduction steps: 1. Download unitypackage attached. (StutteringTestProject_1.unitypackage) 2. Create new project. 3. Import unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects