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0
votes
Fixed

Building for WebGL with wasm enabled fails

WebGL

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Dec 01, 2016

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Version/s: 5.6.0a6

To reproduce: 1. Create new project 2. Switch platform to WebGL 3. Enable WebAssembly in Player Settings 4. Build Actual: build fai... Read more

10
votes
Not Reproducible

Crash in ::ProduceObjectInternal() when getting asset bundle via UnityWe...

Mobile

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Dec 05, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the project 2. Build to iOS 3. Open the app on iPhone (make sure there's a working internet connection) ... Read more

10
votes
Fixed

UNetWeaver error after upgrading project from 5.4 to 5.5/5.6

Networking

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Dec 05, 2016

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project 2. Observe UNetWeaver error in console: UNetWeaver error: Exception :System.MissingMethodEx... Read more

0
votes
Postponed

Automatic Texture format does not change when changing compression setti...

Graphics - General

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Nov 18, 2016

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Version/s: 5.5.0b11

Steps to reproduce: 1. Open the attached project 2. Click on "particle_floaties.png" texture inside the assets folder 3. In Inspecto... Read more

0
votes
Duplicate

Turning on screen sharing and opening game from background results in bl...

Android

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Sep 29, 2015

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Version/s: 5.2.1f1

Reproduction steps: 1) Open user's attached project 2) Build and run it on a device which can share screen with other devices 3) Pre... Read more

0
votes
Won't Fix

Method which draws GL primitives called from Coroutine draws them darker...

Scripting

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Nov 29, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Download repro.zip and open "new" scene 2. Start game and change Canvas render mode from Overlay to Camera 3.... Read more

0
votes
Fixed

[5.6] Dragging a ScriptableObject crashes the editor

Editor - Other

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Dec 06, 2016

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Version/s: 5.6.0

In 5.6/trunk, dragging a ScriptableObject asset somewhere in the editor (over hierarchy, or over inspector etc.) crashes the editor.... Read more

0
votes
Fixed

Some Textures are wrongly imported and interpreted as Single Channel Cub...

Graphics - General

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Dec 06, 2016

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Version/s: 5.5.0f3

User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more

2
votes
Fixed

[Android] Application stop responding after Screen recording started

Android

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Sep 19, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project "GUI.zip" and open in Unity 2) Build and run on a device 3) Press on button "Start... Read more

1
votes
Fixed

If gameobjects are created when the canvas is disabled, the new gameobje...

UI

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Dec 04, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project (UI_case_857956.zip); 2. Enter in the Play mode; 3. Return to Scene window; 4. Sele... Read more

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