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2
votes
By Design

Crash on wakeup_pipes_init when a proxified HTTP request is made in Buil...

Mono

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Dec 04, 2019

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Version/s: 2017.4, 2019.1.8f1, 2020.1

How to reproduce: 1. Open the attached project ("WebTestProject.zip") 2. Build the project (File -> Build Settings... -> Build) 3. D... Read more

0
votes
Duplicate

Shader error in 'MultiScaleVORender' when using PostProcessing and "3D W...

Package: PostProcessing

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Jan 09, 2020

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Version/s: 2.2.2

MultiscaleVO compute shaders fail to compile by default from "failed to open source file: '../StdLib.hlsl'" errors producing 'Divide... Read more

0
votes
Fixed

Crash in ProgressiveRuntimeManager::GetLightmappingGpuDevices after upgr...

Progressive Lightmapper

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Jan 10, 2020

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Version/s: 2020.1.0a19

Steps to repro: 1. Download the attached project and open it. Actual result: Editor crashes. Last calls from the stack trace: 0x00... Read more

3
votes
Fixed

Editor crashes silently when assertion is not met after calling EditorGU...

IMGUI

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Jan 06, 2020

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Version/s: 2018.3.0a1, 2018.4, 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce: 1. Open the user's attached project "case_1209597-EnumPopup.zip" 2. Click on the "Tools" > "EnumPopupTest" in the ... Read more

0
votes
By Design

Double-clicking scene in Project Window opens the asset in Visual Studio

Package: Visual Studio

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Nov 27, 2019

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Version/s: 1.1.0

Steps to reproduce: - open attached repro project - double click a scene asset (In project tab) - observe it opens in external edito... Read more

0
votes
Fixed

Compute Shader compilation error is thrown when creating a new HDRP project

Package: SRP HD Template

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Jan 08, 2020

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Version/s: 7.1.1

How to reproduce: 1. Create a new project with HDRP template 2. Open the Console window Expected result: No Console errors are thro... Read more

0
votes
By Design

SRP Render is called when the SRP asset is null in the Graphic settings

HD RP

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Jan 10, 2020

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Version/s:

We first look at the quality settings, and if it is null fall back to the graphics settings. This is intended behaviour and by design. Read more

0
votes
By Design

ProBuilder - Cannot detach faces into a new submesh

Probuilder

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Jan 10, 2020

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Version/s: 2019.3.0f3

ProBuilder - Cannot detach faces into a new submesh 1. What happened I can't detach faces into a new submesh. 2. How we can repro... Read more

0
votes
By Design

OnPostprocessTexture isn't called when the asset matches a version that ...

Asset - Importers

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Jan 10, 2020

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Version/s: 2019.3.0f2, 2019.3.0f4

OnPostprocessTexture isn't always called When a texture asset is modified, OnPostprocessAllAssets is always called when focussing t... Read more

0
votes
Fixed

[Shadergraph] Memory leak after repeatedly closing and opening complex s...

Package: Shader Graph

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Jan 10, 2020

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Version/s: 7.1.7

Reproduces with SRP 7.1.7 in 2019.3. Does not reproduce in 2019.2 (SRP 6.9.2). Reproduces in Version: 2020.1.0a18.2166 with SRP mast... Read more

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