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0
votes
Duplicate

[Auto] Baked lighting breaks after reloading a scene via script when Aut...

Progressive Lightmapper

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Jul 13, 2018

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Version/s: 2018.2.0f2

Steps to reproduce: 1. Download the attached project and open SampleScene02 2. Make sure that Auto Generate is enabled in the Light... Read more

3
votes
Fixed

[LWRP] Unchecking Receive Shadows checkbox on Mesh Renderer does not dis...

Package: Scriptable Render Pipeline Lightweight

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Jul 13, 2018

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Version/s: 2.0.5-preview

To reproduce: 1. Open the attached project (link in edit) 2. Open the "testScene" scene 2. Select the Ground object in the scene 3.... Read more

1
votes
Fixed

Accessing unassigned collider's material returns and sets different mate...

Physics

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Jul 08, 2018

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Version/s: 2018.1.6f1

How to reproduce: 1. Open the user-submitted project 2. Click on the Cube Object and observe Its Box Collider component 3. Enter Pla... Read more

0
votes
Fixed

Editor lacks Render Loop Job call when using Frame Debugger to inspect d...

Graphics - General

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Jun 22, 2018

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Version/s: 2018.1.6f1

To reproduce: 1. Open attached project 2. Open Frame debugger 3. Enter Play mode, check Frame debugger Loop Job calls 4. Build for A... Read more

0
votes
Won't Fix

Hub - Developer survey content is drawn over Hub update banner

Hub

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Jul 13, 2018

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Version/s: 2018.3.0a5

If you are shown the Developer Survey while the Hub has an update available, the survey content will be drawn on top of the banner. ... Read more

0
votes
Fixed

ASTC texture decompression in terrain system will crash on mobile

Mobile

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Jul 12, 2018

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Version/s: 2018.1.0f1

Steps to reproduce: 1. Open QA stripped project 2. Deploy to device Expected behaviour: Terrain is shown Actual behaviour: App hang... Read more

0
votes
By Design

Animation run by Timeline is different than the animation run by Animator

Timeline

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Jul 13, 2018

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Version/s: 2018.1.0f2

To reproduce: 1. Open the attached project (New Unity Project (9).zip) 2. Open the "ethan_bug" scene 3. Enter Play mode 4. Observe ... Read more

0
votes
Won't Fix

Font.HasCharacter returns false for many language specific characters

uGUI

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Jul 12, 2018

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Version/s: 2018.2.0a3, 2018.2.0f2

How to reproduce: 1. Open the attached project (InputFieldTestDetailed) and open SampleScene 2. Enter Play Mode Expected result: al... Read more

0
votes
Fixed

Crash at aiContextGetTimeRange in Unity Alembic Importer

Asset - Importers

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Jul 11, 2018

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Version/s: 2018.2.0a1, 2018.2.0f2

How to reproduce: 1. Open the attached Unity project. 2. Reimport a "camera.abc" model. 3. If the crash does not happen, reimport al... Read more

0
votes
Fixed

[LWRP] Shadows are not updated relative to the camera position when upda...

Graphics - General

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Jul 12, 2018

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Version/s: 2018.2.0f2

How to reproduce: 1. Create a new LWRP project 2. Open "PackageManager" window 3. Select LightWeight Render Pipeline and update it ... Read more

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