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[Octane] Editor crashes when multiple Object layer maps are expanded
Steps to replicate: 1. Open the provided Unity project 2. From the Hierarchy open PBR Render Target 3. In the Inspector view, press ... Read more
[iOS] Default app icon is not used for icon kinds other than App
Users are required to override the Icon settings for iOS and manually set all icons for iOS. Since the App Store icon is required, i... Read more
[iOS] When changing screen orientation via script black frame appears
To reproduce: 1. Open project attached by the user 2. Build it for iOS (make sure "Main" scene is included) 3. Run app on a device 4... Read more
Editor crashes in physx::SubSortQuick::sort4 while opening project with ...
Reproduction steps: 1. Download project "Sundae Month_Character Demo.zip" and open in Unity Actual: crashes while opening the proje... Read more
Wrong depth texture when using SetTargetBuffers when anti-aliasing is hi...
Steps to reproduce: 1. Open attached project 2. Open "main" scene 3. Select "Main Camera" in the Hierarchy 4. In "RenderBuffer" scr... Read more
[IL2CPP] The symbols archive that is generated alongside the built APK i...
Steps to reproduce: 1. Open any project 2. Build for android using Scripting backend IL2CPP in player settings 3. Symbols file gener... Read more
GrabPass grabs only one eye with Single Pass Rendering Method
To reproduce: 1. Open the attached project; 2. Open "test" scene; 3. Make sure Stereo Rendering Method is set to Single Pass (Edit >... Read more
Editor with no Mixed Reality device attached to the machine and simulati...
Steps to reproduce: 1. Open the attached project 2. Open the Crash scene 3. Switch platform to Windows Store 4. Play the scene (when... Read more
Shader property named _MainTex remains static in memory after the first ...
Steps to reproduce: 1. Download and open the project 2. Enter Playmode Expected result: images fade in and out in a slideshow manne... Read more
Handles.DrawDottedLine does nothing when used in the Editor/Inspector
Handles.DrawDottedLine does nothing when used in the Editor Repro: 1- Open project in attachment. 2- Open scene 'Repro'. 3- Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window