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A non-deterministic Asset Bundle will be built if the FBX Mesh Compressi...
To reproduce: 1. Open the attached project. 2. Build an Asset Bundle with the sphere.fbx Compression off 3. Build another Asset Bund... Read more
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab 1. Run project attached. 2. Open profiler on NetworkOperations s... Read more
Noteable Disparity Between Texel Density of Imported and Generated UVs
Repro: ====== Download attached project. Set Scene View Mode to "Baked Lightmap". From the Lighting Settings window, ensure Baked Gl... Read more
[iOS][.NET4.x]Using French as default language on Mac, building iOS app ...
To reproduce: 1. Make France default language on Mac 2. Open users attached project "Bug App Icon iOS.zip" 3. Make sure that in Play... Read more
Adding dependency to com.unity.collections in manifest.json throws missi...
Assembly "Unity.Collections" in package "com.unity.collections" has reference to "Unity.Mathematics", but there is no corresponding ... Read more
[Regression] OnTriggerEnter fails at certain distances
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and press the space key 3. Open the Scene View and click on ... Read more
[OSX]HDRP Template - Example scene broken
When creating a new HDRP template project the example scene opens black. It seems the reflection probes in the hierarchy are the cau... Read more
Shaders and materials are not loaded correctly when they are in separate...
To reproduce: 1. Open the user's attached project 2. Build an Asset Bundle from the "Asset Bundles" menu 3. Play any of the two scen... Read more
Linux Editor UI breaks when Screen.SetResolution is called
Steps to reproduce: 1. Open the attached project 2. Open "Test" scene 3. Enter Play mode 4. Wait for 2 seconds 5. Notice that Editor... Read more
Building with read-only manifest.json causes build to fail
Steps to reproduce: 1. Open attached project 2. In Packages/ set manifest.json to read-only 3. In the project folder edit build-exe.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion Blur has sharp edges when object is moving in the foreground of another object
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- Universal 3D Sample project template takes a very long time to build.