Search Issue Tracker

Won't Fix



Found in


Issue ID




[GPUInstancing][LPPV] Objects are not batched if they share the same Light Probe Proxy Volume object

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 3Workaround is possible

Steps to reproduce:
1. Open user's attached project
2. Go to "LPPV test" and open "LPPV test" scene
3. Enter Playmode
4. Open Frame Debugger window and enable Frame Debug
5. Go to Camera.Render > Drawing > Render.OpaqueGeometry > RenderDeferred.GBuffer > Clear

Expected result: In the Frame Debugger there should be only one "Draw Mesh (instanced) instanced sphere" since the light probes are used.
Actual result: In the Frame Debugger there are "Draw Mesh instanced sphere" for every sphere in the scene

Reproducible with: 5.6.3p2, 2017.1.1f1, 2017.2.0b11, 2017.3.0a7

Note: If you stop the player, select all the 4 spheres, switch their "Mesh Renderer > Lighting > Light Probes" from 'Use Proxy Volume' to 'Off', hit play again, the Frame Debug will show just one "Draw Mesh (instanced) instanced sphere".

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.