Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0a7
Issue ID
950558
Regression
No
[Timeline] Clip start timing doesn't snap to frames when moving to a track
Steps to reproduce:
1. Open attached ’ClipSnap.zip' Unity project
2. Select ‘Timeline’ in Hierarchy
3. Go to Window->Timeline
4. Zoom in Timeline enough to see single frames
5. Drag an animation clip to another animation track
Expected results:
Clip start timing gets rounded to frames
Actual results:
Clip start timing doesn't get rounded to frames
Reproduced in: 2018.1.0a4, 2017.3.0a7, 2017.2.0b11, 2017.1.1p2, 2017.1.0b1
Note: Same happens after dragging a clip from the Project window to any track
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment