Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0a7
Issue ID
950558
Regression
No
[Timeline] Clip start timing doesn't snap to frames when moving to a track
Steps to reproduce:
1. Open attached ’ClipSnap.zip' Unity project
2. Select ‘Timeline’ in Hierarchy
3. Go to Window->Timeline
4. Zoom in Timeline enough to see single frames
5. Drag an animation clip to another animation track
Expected results:
Clip start timing gets rounded to frames
Actual results:
Clip start timing doesn't get rounded to frames
Reproduced in: 2018.1.0a4, 2017.3.0a7, 2017.2.0b11, 2017.1.1p2, 2017.1.0b1
Note: Same happens after dragging a clip from the Project window to any track
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment