Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0a7
Issue ID
950558
Regression
No
[Timeline] Clip start timing doesn't snap to frames when moving to a track
Steps to reproduce:
1. Open attached ’ClipSnap.zip' Unity project
2. Select ‘Timeline’ in Hierarchy
3. Go to Window->Timeline
4. Zoom in Timeline enough to see single frames
5. Drag an animation clip to another animation track
Expected results:
Clip start timing gets rounded to frames
Actual results:
Clip start timing doesn't get rounded to frames
Reproduced in: 2018.1.0a4, 2017.3.0a7, 2017.2.0b11, 2017.1.1p2, 2017.1.0b1
Note: Same happens after dragging a clip from the Project window to any track
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment