Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0a7
Issue ID
950558
Regression
No
[Timeline] Clip start timing doesn't snap to frames when moving to a track
Steps to reproduce:
1. Open attached ’ClipSnap.zip' Unity project
2. Select ‘Timeline’ in Hierarchy
3. Go to Window->Timeline
4. Zoom in Timeline enough to see single frames
5. Drag an animation clip to another animation track
Expected results:
Clip start timing gets rounded to frames
Actual results:
Clip start timing doesn't get rounded to frames
Reproduced in: 2018.1.0a4, 2017.3.0a7, 2017.2.0b11, 2017.1.1p2, 2017.1.0b1
Note: Same happens after dragging a clip from the Project window to any track
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment