Search Issue Tracker
By Design
Votes
1
Found in
2017.1.0f3
Issue ID
950415
Regression
No
Increasing Field of View of the camera causes shadow jitter appear
How to reproduce:
1. Download attached project file
2. Open the scene named `scene` and enter Play Mode
3. Try to change Field of View in Main Camera Inspector Window
Actual result: Increasing Field of View of the camera causes shadow jitter appear
Reproduced with: 5.5.4p3, 5.6.3p3, 2017.1.1p2, 2017.2.0b11, 2017.3.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Mobile Notifications] The Player freezes or crashes when calling "AndroidNotificationCenter.GetNotificationChannel" every frame
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
DefiantDev_Chris
Mar 27, 2018 05:02
This article I believe describes the problem
https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/
"CASCADE OPTIMIZATION" (aka, stable fitting in unity)
I don't believe this is a bug, but a side effect of how stable fitting shadows work.