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[Android] 68 failed, 7 skipped tests after running gfx tests
How to reproduce:1. Open the attached project2. Make sure platform set to Android3. Go to TestRunner window (Window->General->... Read more
[Android] [Vulkan] Another scene flickers while test scenes are running
How to reproduce:1. Open the attached project2. Make sure platform set to Android3. Go to TestRunner window (Window->General->... Read more
[XR] XR Ray Interactor floods the console with Assertion errors when Sph...
Reproduction steps:1. Open attached project ("SpherecastBugTest.zip")2. Open "SampleScene" scene3. Enter Play mode Expected result: ... Read more
[Polybrush] EndLayoutGroup errors are thrown on overwriting/ creating ne...
EndLayoutGroup errors are thrown on overwriting, creating new or closing the save brush settings window. Refer the attached video St... Read more
UnityYAMLMerge generates an empty prefab when merging a custom prefab wi...
How to reproduce:1. Download the attached 'files-1258865.zip' files2. Run the 'bug.bat' batch file3. Open the generated 'right.prefa... Read more
[ProBuilder] ProBuilder window Tooltip appears on the browser and Focus ...
ProBuilder Toolbar menu Tooltip Appear on other applications like browser, Hub and Focus switch automatically on Unity Editor, refer... Read more
[Probuilder] ProBuilder MeshFilter list headings are missing on clicking...
On clicking add component button to add ProBuilder MeshFilter component on an empty gameobject, the previous list headings are missi... Read more
[Polybrush] On hovering above any Settings, tooltips always appear on ce...
Tooltips of polybrush settings except for brush always appear at the center of the window. Tooltips should instead appear near the h... Read more
Lightmap mode for a scene is not saved unless bake is done
How to reproduce:1. Open the attached 'project-1259485.zip' project2. Load the 'MainScene' scene3. Enter Play mode4. Observe the Con... Read more
[Stacks] All blocks with Color properties are initialized with non defau...
Repro steps:1. Create a new blank shadergraph2. Set the targets to universal or HDRP3. Set the target back to nothingExpected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"