Search Issue Tracker

0
votes
Duplicate

Particles GetCollisionEvents returns larger than actual number of events

Shuriken

-

Dec 18, 2015

-

Version/s: 5.4.0b1

1. What happenedParticlePhysicsExtensions.GetCollisionEvents returns larger than actual number of events. Issue is relevant for Edit... Read more

7
votes
Fixed

[SpriteEditor] Memory leak when applying changes to sprite

2D

-

Dec 15, 2015

-

Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip"2. Select "ziyuan" sprite in project tab3. Open sprite editor4. O... Read more

1
votes
Fixed

[tvOS] Social.ReportScore callback is never executed after reporting sev...

tvOS

-

Dec 18, 2015

-

Version/s: 5.3.1f1

1. Buid and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' button to log into... Read more

0
votes
Fixed

[FBX] Unity hardcrashes when importing blender rigify model

Asset Import

-

Dec 15, 2015

-

Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open "meshes" folder3. Reimport "boxman.fbx"4. Unity either hardcrashes or crashes wi... Read more

1
votes
Fixed

[GI] Realtime GI causes incorrect light baking on static objects baked i...

Global Illumination

-

Dec 18, 2015

-

Version/s: 5.4.0b1

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro St... Read more

3
votes
Fixed

SyncEvent not firing on clients

Networking

-

Dec 18, 2015

-

Version/s:

SyncEvent not firing on clients when invoked on server. Read more

0
votes
Fixed

[VR] Consistent crash when exiting Play mode

VR

-

Dec 18, 2015

-

Version/s: 5.4.0b1

The Unity 5.4.0b1 Editor has crashed every time I exit Play mode after viewing a scene in Oculus DK2 goggles. It occurs with the att... Read more

0
votes
By Design

[MacMetal] Metal API Mac player renders entire scene hot pink

Graphics - General

-

Dec 19, 2015

-

Version/s: 5.3.1f1

In a simple project with default Lighting settings and a few capsule primitives of various materials, Standalone Mac players which u... Read more

0
votes
Fixed

[OSX] Hang rendering with GL API, when using lineMaterial.SetPass(0)

OSX

-

Dec 17, 2015

-

Version/s: 5.3.0f4

How to reproduce: 1. Open attached project2. Go to Turbine Tools -> GUI - Test Gradient menu3. Open script BorderTestWindow.cs in... Read more

8
votes
Fixed

GUI.window is unaffected by GUI.color

IMGUI

-

Dec 21, 2015

-

Version/s: 5.3.1f1

Read more