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The built-in Cube primitive has overlapping UVs when trying to bake Scen...
How to reproduce:1. Open the attached project named "Case_1280340"2. Open the Sample Scene3. Open the Lighting window and click Gene... Read more
UnityEvent removes 'set_' from method name when selecting methods in the...
How to reproduce:1. Open the attached '1281399.zip' project2. Open the 'SampleScene' Scene3. In the Hierarchy window select 'Canvas'... Read more
[VFX Graph] VFX Graph Window reload on entering play mode
VFX Graph Window reloads on entering play mode Steps to repro:1. Create a new project2. Windows > Package Manager > Visual Eff... Read more
[HDRP UX] Micro shadows override only works with Directional light. No w...
While the feature is working as intended. There is no way to know it's only for Directional light without going to docs. Worst case ... Read more
Odin Inspector causes slow domain load times
Odin Inspector prior to version 3.0 can trigger a degradation of domain reload times and slow domain load times in Unity 2019.4 and ... Read more
[IMGUI] Information Icon distorted on decreasing width of the Project Se...
Information Icon distorted on decreasing width of the Project Settings window Steps to Repro: 1. Create a new project in URP or HDRP... Read more
[Profiler] Profiler doesn't carry on recording after closing and opening...
Reproduction steps:1. Create a new project and import the Profiler Analyzer through the Package Manager2. Open the Profiler along wi... Read more
[Addressables] Caching.GetCacheVersions does not return correct number o...
Repro steps:1. Open attached project2. Check Enable in Window -> Asset Management -> Addressables -> Hosting -> Eden Hos... Read more
A preview of a keyframe doesn't appear when dragging Assets over the Ani...
How to reproduce:1. Open user's attached "ImportBug" project2. Open the "SampleScene" Scene3. Open the Animation window (Window->... Read more
[UX] Creating standard shaders from texture most of the time requires ex...
While in the video I showcased HDRP shader, this is still true for URP or standard shaders. It is also always been this way, but I t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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