Search Issue Tracker
Active
Votes
0
Found in [Package]
1.8.5
Issue ID
1276465
Regression
No
[Addressables] Caching.GetCacheVersions does not return correct number of versions if "Unique Bundle IDs" checked
Repro steps:
1. Open attached project
2. Check Enable in Window -> Asset Management -> Addressables -> Hosting -> Eden Hosting Service
3. Open Window -> Asset Management -> Addressables -> Groups
4. Set Profile to "Default"
5. Set Play Mode script to "Use Existing Build"
6. Build -> New Build -> Default Build Script
7. Open SampleScene and Enter Play Mode
- A cube is spawned
8. Click "Check Cache Versions" in the Game Window
- "Asset Cube has 1 versions" message is logged in the Console
9. Modify the Cube prefab
10. Window -> Asset Management -> Addressables -> Groups -> Build -> Update a previous build
11. Repeat steps 7-8
Actual: The Console still says that there's 1 version of the cube
Expected: The Console should return a "Asset Cube has 2 versions" message
Reproducible with: 2019.4 Addressables - 1.8.5, 1.15.1, 1.61
Notes:
- The project isn't suitable for testing on other streams
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
Add comment