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1
votes
Fixed

[Android] Shaders failed to compile spam to logcat

Mobile

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Oct 04, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the attached project using non-development build (or any with shaders which fail to compile) 2. Deploy t... Read more

0
votes
Fixed

[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...

IL2CPP

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Nov 30, 2016

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Version/s: 5.4.2p4

Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro: 1) Open atta... Read more

1
votes
Fixed

Particle System Lights Module does not generate lights if particle posit...

Shuriken

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Nov 30, 2016

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Version/s: 5.5.0f2

Steps to reproduce: 1. Open User's attached project 2. Press Play Expected behavior: both Particle Systems generate Lights Actual r... Read more

0
votes
Not Reproducible

Screen Space - Camera Canvas has excessive judder on HoloLens

XR SDK

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Dec 01, 2016

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Version/s: 5.5

When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more

0
votes
Won't Fix

Incorrect transform values after adding some force to an object which is...

Inspector Functionality

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Dec 01, 2016

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Version/s: 5.6.0a1

Steps to reproduce (or watch attached gif): 1. Open attached project 2. Open "module_test_scene" scene 3. Enter play mode 4. Select ... Read more

2
votes
Fixed

camera.SetStereoProjectionMatrix disables stereo

XR SDK

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Nov 29, 2016

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Version/s: 5.5.0f2

Reproduction steps: 1. Open my attached project ("case856137_test") 2. Open the Main scene 3. Enter Play mode Expected: As we didn'... Read more

0
votes
By Design

Crunched texture format causes error with GetPixels

Graphics - General

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Nov 28, 2016

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Version/s: 5.4.2f1

Reproduction steps: 1. Open the attached project (Crunched Textures Error.zip); 2. Open the Demo.unity scene; 3. Make sure that the ... Read more

0
votes
Fixed

Motion vectors return wrong values if Shaders have "_Render_Camera_Motio...

VR

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Nov 29, 2016

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Version/s: 5.5.0f2

1. Open the attached project 2. Open the "Scene" scene 3. Open the "StereoMotionVectorsTest.cs" script 4. Line 52 - 62, uncomment th... Read more

0
votes
By Design

[Physics] RaycastHit.transform does not match RaycastHit.collider.transf...

Physics

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Nov 28, 2016

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Version/s: 5.5.0f2

Reproduction steps: 1. Open the attached project ( 5.5b8_test.zip); 2. Open the "m.unity" scene; 3. Enter a play mode; 4. Observe th... Read more

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