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[UWP] Build fails with System.IO.FileNotFoundException thrown after swit...
Steps to reproduce:1. Create a new Unity project2. Create a new Scene3. Build for UWP (make sure scripting backend is selected to .N... Read more
TextMesh Pro writes to POSITION instead of SV_POSITION
Within the TextMesh Pro assets, the Bitmap shaders (TMP_Bitmap and TMP_Bitmap-Mobile) both write to POSITION rather than SV_POSITION... Read more
Managed Union does not work with Experimental .NET 4.6
Managed Union script (user's script) throws an exception when using .NET 4.6.With .NET 3.5 everything works as expected. Steps to re... Read more
ScreenPointToRay has a huge offset when using VR headset
Steps to reproduce:1. Open attached project "940733.zip"2. Open "Sample" scene3. Select 'Main Camera' in the Hierarchy4. Under 'Test... Read more
[SPI] OpenVR doesn't render anything in HMD using single pass instancing...
If using OpenVR with Single Pass Instancing there is nothing rendering to the HMD (I was using a Rift). The editor shows an image an... Read more
Animation with negative speed multiplier parameter ignores Animator stat...
Steps to reproduce:1.Open attached ’SpeedMultiplierTransition' Unity project2.Open scene ’Scene’3.Enter Play mode4.Hold left mouse b... Read more
[Android] Signing fails in case of complex password for keystore/alias
STR:1. Open attached repro project or create empty one2. Use attached keystore with passwords for:- keystore: @*&^FG@#F&FS@u... Read more
[GI] Setting Scale in lightmap to 0 culls an object from lighting calcul...
Setting Scale in lightmap to 0 on an object removes it from the lighting calculation in 2017, and does not produce a realtime lightm... Read more
Particle UI stuttering when navigating up and down since enabling partic...
Repro steps (original attached project):1. Drag "MissilesCollision" prefab into the scene.2. Make sure the Particle Editor is open3.... Read more
[Video Player] VideoPlayer.loopPointReached is being called 2 times when...
How to reproduce:1. Open the attached "loopPointIssue" project and "Repro" scene2. Inspect "player" GameObject, it has a Video Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used