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Stand alone build crash at std::vector<win::RawInput::HidDevice::Value,s...
Reproduction steps: 1) Open attached project and build for PC standalone. Building project crashes when it tries to build reflectio... Read more
iOS: "Shader compilation failed" error in the log
Steps to reproduce: - Set Graphics API to OpenGLES2 under Player Settings > Other Settings - Build a project for iOS (with any backe... Read more
[Rotation][Center] game object position and rotation values of other axe...
Reproduction steps: 1. Open attached unity project. 2. Select rotation editor manipulation mode and center pivot mode(Picture attac... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip) 2. Open scene main. 3. Drag ... Read more
[OpenGLES] Compute Shaders crash at dispatch call on Samsung S6
Using compute shader with Samsung s6 results in crash Project Steps: 1. Build & Run Android support 2. Crash Read more
[scripting] UnityEngine.dll at root of project causes build warnings and...
To reproduce: 1. Open project 2. Build to Windows with "Development Build" on 3. Run the build Notice when the console opens output... Read more
[AdvancedParameters] "Default - Medium" parameter name is misleading whe...
Steps to reproduce: 1. Open attached project "GIParameters.zip" 2. Open scene "repro" 3. Open lighting window 4. In hierarchy, sele... Read more
CreateDirect3D11SurfaceFromDXGISurface crash after code recompile on Dir...
Steps to reproduce: 1. Download and open attached project "Sweet Castle.zip" 2. Open scene "Level1" 3. Make edits to any script that... Read more
Custom center of mass and inertia tensor values cannot be set on a rigid...
Steps to reproduce: 1) open users attached project 2) play scene 'RigidbodyTestScene' 3) select object named 'RigidbodyWIthTrigger' ... Read more
Changing Graphical API in player settings crashes editor
Reproduction steps: 1) Open attached "repro" project. 2) Go into Player Settings >> Other Setting and un-check "Auto Graphics API f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support