Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.1p3
Issue ID
763862
Regression
Yes
Changing Graphical API in player settings crashes editor
Reproduction steps:
1) Open attached "repro" project.
2) Go into Player Settings >> Other Setting and un-check "Auto Graphics API for Windows"
3) Add any Graphical API and drag it on to the top.
Note1: OpenGL2 does not crash.
Note2: Even though removing dx11 crashes it is not dupliocate if a similar case, since it still crashes even after dx11 is removed.
Reproduced with: 5.4.0b3 5.3.1p3 5.2.4f1
Did not reproduce with: 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment