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[HDRP][Metal] Build succeeds even though Mac OS 10.12.5 isn't supported
Unity version: 2018.2.0f2 When using HDRP on Mac OS X 10.12.5, the user is able to create a build, even though the error message sa... Read more
[UX] UI slider for color picking is difficult to see with bright colors
How to reproduce: 1. Create a new Project 2. In the Hierarchy Window create a new Image Object 3. In the Inspector Window click on t... Read more
Performance slowdown when using IL2CPP as scripting backend
Steps to reproduce: 1. Open user-attached project 2. Build with both Mono and IL2CPP backends 3. Follow the instructions provided in... Read more
Package Manager - Packages missing detailed descriptions
Package Manager - Packages missing detailed descriptions How we can reproduce - Open 2018.2.0f2 - Open Window > Package Manager N... Read more
[2018.3][UI] Modifying the Font Size of a UI element, ArgumentOutOfRange...
To reproduce: 1. Download attached project "Use Case - Robbie 2D Platformer.zip" and open in Unity 2. Open "MainMenu" Scene 3. Clic... Read more
Physics Engine Reports Impossible Collisions when using Configurable Joint
How to reproduce: 1. Open user's project 2. Open Scenes > TestScene 3. Press Play and wait for Game to stop Expected result: Contac... Read more
[2018.3] Cannot open Color Panel when clicking on Albedo color
To reproduce: 1. Open Unity and create a new project 2. In Project, window press Create > Material 3. Click on the Albedo color to ... Read more
Screen.SetResolution(width, height, fullscreenMode) disregards resolutio...
How to reproduce: 1. Open attached project "RobotFactorySimplified.zip" and build/run the application 2. In the application go to "... Read more
Timeline stops playing when hidden and selecting another game object
Reproduction steps: - Launch a timeline in the Editor (make sure it's locked) - Hide it with another window - Select another game o... Read more
[Timeline] When deleting a track that has a binding, the director will k...
1) Create timeline 2) Add a track which needs a binding 3) Assign a binding to the track 4) Save scene, run following script (see co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1