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Prefab stage error appears when changing a Prefab asset in play mode if ...
Steps:1. Create a Cube prefab2. Switch to InContext mode3. Enter play mode4. Select cude asset and uncheck MeshRenderer component==&... Read more
[LowHangingFruit] [IMGUI] 'Solo' and 'Mute' Transitions checkbox positio...
In Animator window, After making a transition between StateMachine and New State, In the inspector window 'Solo' and 'Mute' Transiti... Read more
[Editor] 'Colour picker' from Material property remains open after closi...
'Colour picker' window remains open when the Inspector window closed by 'Close Tab' option. Step To reproduce:1. Create a New Projec... Read more
[UIElements] Small visual regressions
Small visual glitches are apparent in the VFX Graph and Shader Graph. Repro steps:1. Create a Gradient node in the VFX graph2. Chang... Read more
Pressing "Play" once while inspecting an audio asset plays the audio 2 o...
How to reproduce:1. Open the attached "1259245.zip" Unity project2. Select any audio asset and inspect it3. Press "Play" in the audi... Read more
[Shadergraph] dynamic node outputs no longer change visually to reflect ...
Repro steps:1. Open shadergraph2. create a "Position" node3. create a "Remap" node4. plug the output of "Position" into "In" of "Rem... Read more
Editor crash on loading project with Vulkan set as the graphics API
How to reproduce:1. Open the attached 'project-1255713.zip' project2. In the 'Project Settings' > 'Player' set the graphics API t... Read more
[ProBuilder] Shortcuts are reset when exiting Unity 2018.4
This only affects pre-shortcut manager versions of Unity, ie 2018.4. Open Preferences / ProBuilder and modify a single-key shortcut.... Read more
Crash on GC_malloc_kind_global when entering Play Mode and using pointer...
How to reproduce:1. Open attached project "Case_1253593_pointers.rar"2. Enter Play Mode Expected result: Editor does not crashActual... Read more
[Stacks][Graphview] Graph input becomes non-functional after moving shad...
Only happens on 20.2. Does not happen on 20.1. Repro steps: 1. Create a new universal lit shadergraph2. Move the position of the sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled