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Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important". Note: This applies to... Read more
[Crash] GetAutomaticFormat("Tizen") causes TextureImporter::FormatAndUsa...
Steps to reproduce: 1. Open the project 2. In the menu, click BugReport -> GetAutomaticFormat(Tizen) 3. Observe the crash Reproduci... Read more
Render Texture does not render object with Geometry shader
I can reproduce this outside of VR mode by creating a render texture and assigning it to the camera. The resulting rt also doesn't ... Read more
Unity crashes when mono tries to access something from Jit table
Unity crashes when mono tries to access something from Jit table. Note: I've attached callstack retrieved from Unity.DMP (file atta... Read more
Editing curve key value in animation changes labels alignment in animato...
To reproduce: 1. Open Animator and Animation windows 2. Open scene '111' 3. Select Directional Light game object in the Hierarchy 4.... Read more
[WIN] Standard Shader takes up more memory in standalone build than in t...
How to reproduce: 1. Open attached project 2. Open scene CS.unity 3. Build to Standalone and run 4. Attach profiler 5. Go to Profil... Read more
Unity fails to import native file from Cinema 4D R18
Steps to reproduce: 1) Create a new project in Unity 2) Open C4D 3) Save a native file from C4D to Unity's Asset Folder Note : You ... Read more
[ReflectionProbes]Baking environment reflection probes corrupt on OSX
On OSX baking environment reflection probes are corrupt if done from the lighting window, normal reflection probes seem to be fine. ... Read more
Baking with Final Gather on causes shadow artifacts
Steps to reproduce: 1. Download and open the attached project 2. Open scene "final_gather_artifact" 3. Bake lighting Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects