Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0a5
Issue ID
853552
Regression
Yes
[ReflectionProbes]Baking environment reflection probes corrupt on OSX
On OSX baking environment reflection probes are corrupt if done from the lighting window, normal reflection probes seem to be fine. The issue only occurs when the lighting is built manually.
Steps to repro:
1. In a new project, disable Auto mode
2. Create a sphere in the scene
3. Save the scene, then bake the lighting
4. Check the resulting reflection probe made from the bake, it will be corrupted
or download attached submission project and try to bake the lighting.
Results on OSX are a corrupt environment reflection probe.
Expected results are it should create a reflection probe that should be fine.
Notes:
- Reproducible in: 5.6.0a5 (9035139f3c4f)
- Not reproducible in: 5.6.0a3 (f5e6a1ed1396)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment