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1
votes
Fixed

Internal Exception is thrown after Test with GameObject using DontSaveIn...

Package: Test-Framework

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Mar 14, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce:1. Open the attached "TestRunnerCrash.zip" Project2. Open the Test Runner window3. Go to "EditMode" Tab and press "... Read more

0
votes
Fixed

[Vulkan] memory leak is present when using PostProcessLayer in an Androi...

Vulkan

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Mar 15, 2019

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Version/s: 2018.3.8f1

To reproduce:1. Build and run the attached project "Android Vulkan Unity RAM Leak.zip"2. Observe the leakage via Attached Profiler's... Read more

2
votes
Won't Fix

Camera Depth is not respected with multiple Cameras when Camera Viewport...

Camera

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Mar 18, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project2. Make the "Camera 1 - bug" Gam... Read more

0
votes
By Design

Applied nested prefab instance in prefab mode is duplicated in variant i...

Scene Management

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Mar 18, 2019

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Version/s: 2019.2.0a10

Steps:1. Create the three prefab assets ('Root', 'Nestee1', 'Nestee2') and instantiate their instances2. Add Nestee2 to Nestee1 and ... Read more

0
votes
Fixed

CPU Profiler Timeline's thread UI overlay gradient becomes offset when t...

Profiling

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Mar 18, 2019

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Version/s: 2018.1.0a1, 2019.1.0a1, 2019.2.0a2, 2019.2.0a7

How to reproduce:1. Open the attached project "ProfilerThreadUIVisualGlitch.zip"2. Enter Play Mode3. Resize the Profiler Window vert... Read more

0
votes
Fixed

Bone related errors and animation issues, crashes when importing fbx wit...

Asset - Importers

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Feb 13, 2019

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Version/s: 2019.1.0a9, 2019.1.0b3

How to reproduce:1. Open the attached project2. Reimport "room_port.fbx" in the Project view3. Check the Console Actual result: Ther... Read more

0
votes
Fixed

Unity crashes when using C# batched Raycast requests containing invalid ...

Physics

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Mar 06, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open User-supplied project (Link in Comment)2. Follow the video contained in the OC link Reproducible on: 2018... Read more

0
votes
By Design

Crash on mono_string_new when calling external DLL function

Mono

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Mar 05, 2019

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Version/s: 2018.1.0a1, 2018.2.0b9, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Press Play Actual result: Unity crashes. Reprod... Read more

0
votes
Duplicate

Lightmaps are different in build when building with a Lightmap size 1024...

Progressive Lightmapper

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Mar 14, 2019

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Version/s: 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "TestLightMap.zip"2. Build the project3. Open the project that was built4. Compare how the... Read more

0
votes
Fixed

Texture on a Terrain is painted in a square shape which only has Texture...

Terrain

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Mar 18, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.1.0b6, 2019.2.0a1

Steps to reproduce:1. Open the attached project "Case_1138011"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more

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