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Switching Build Target to WebGL results with crash in mono_class_array_e...
Steps to reproduce: 1. Open user-submitted project "gamebois.zip" 2. Go to Build Settings (File->Build Settings) 3. Switch to WebGL ... Read more
[iOS] Delay when disabling a game object on game launch
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. Actual behavior: - A character object will... Read more
UI is not affected by Post Processing Stack effects
To reproduce: 1. Open the attached project (ImageEffectsUI.zip) 2. Observe that the UI is not affected by the image effects 3. Chan... Read more
[Linux Editor] can't import certain wav files
-e: see title, error is thrown --fails on 2017.4.6, 2018.1.6, 2018.2b10 --works on Windows in all versions -repro: --open attached ... Read more
[Anima2D] In "SpriteMesh Editor" window, shift key triggers new vertex c...
How to reproduce: 1. Open attached project "Anima2DRebindErrors.zip" and scene "GameScene" 2. In Hierarchy window, select "LeftFoot... Read more
Using Native Plugin from a Managed Plugin fails in built game
Reproduced in: 1. Open user attached project 2. Build & Run 3. Observe that .dll is not loaded with "Fallback handler could not... Read more
[Linux Editor] editor fails handling specific unicode characters
-e: see title --all examples work with windows editor on win10 -repro: --create new project --create new prefab --try to rename it ... Read more
A default UFPS scene crashes Standalone player when an object is instant...
To reproduce: 1. Download attached project from the link and open in Unity 2. Open "UFPS_CleanScene" scene 3. Enter Play mode 4. Wa... Read more
[Linux Editor] alt+click doesn't expand folder structure
-e: see title, it is supposed to expand the whole tree --works on Windows and OSX -repro: --create new project --create a folder st... Read more
[VR]Shader is incorrectly offset in Single-Pass
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode in VR Expected result: "portal" shader objects are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1