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Areas missed by Progressive Lightmapper when using Mesh compression
How to reproduce: 1. Download attached project file 2. Open "Test" Scene 3. Go to Windows -> Lighting -> Settings, select Progressiv... Read more
[Mac] Webcam resolution can not be changed
User has a script that switches webcam's resolution (240p, 480p, 720p, 1080p) How to reproduce: 1. Connect a webcam that supports a... Read more
GUISkin Button Style does not apply to Toolbar Buttons
Steps to reproduce: 1.Open attached ‘GUISkinButtonStyleBug.zip' Unity project 2.Go to Window->'Show GUISkin Window' 3.Observe button... Read more
Crashed in Direct3DCreate9Ex when Graphics API is set to Direct3D9 and l...
Steps to reproduce: 1) Download attached project 'ShaderTest.zip' and open in Unity 2) Switch platform to PC, Mac & Linux Standalon... Read more
Creating a timeline on a prefab doesn't allow to apply changes to it
How to reproduce: 1. Create a new project 2. Create a cube 3. Drag and drop it to the project so it becomes a prefab 4. Select cube ... Read more
When timeline playable exists in the project, it prohibids changes in in...
How to reproduce: 1. Create a new project 2. Create a Cube in the scene and drag it to project window so it becomes a prefab 3. Open... Read more
Unity UI buttons become unresponsive after minimizing fullscreen window ...
How to reproduce: 1. Open the attached project 2. Change platform to Facebook and start to build; 3. Open the build for debugging v... Read more
Floating point precision affects GameObjects's vertex positions
Reproduction steps: 1. Open the attached project "DistancePrecisionRepro.zip"; 2. Open the Sphere_500000 scene; 3. Notice that the S... Read more
Changing generic animation to legacy while it is used in timeline throws...
How to reproduce: 1. Open the attached project 2. Open test scene and select Eskimo_2 3. If you open its timeline playable you can n... Read more
Collab Window - Error messages outlive their context
Errors from user actions inside the Collab Toolbar outlive their context and keep waiting for user action - they should get destroye... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"