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"Too many threads" error and crash when executing procedural terrain gen...
Reproduction steps: 1. Open attached project (TooManyThreads.zip) 2. Open "TerrainGeneratopmTest" scene (in Scenes folder) 3. Drag a... Read more
Asset postprocessor fails to overwrite the .meta file in some cases
To reproduce: 1. Open the attached "zipppp.zip". It contains the project + the texture and it's meta file. 2. Open up the project 3.... Read more
Animation doesn't properly play when loading from bundles
When using AnimatorControllers with OverrideControllers, where the base animation is not in a bundle but all other assets are, the a... Read more
[VR] Single pass deferred rendering with multiple cameras in scene rende...
If you set the rendering to single pass deferred rendering the image is upside down. This happens with OpenVR and Rift. 1) Create ... Read more
Children don't get sorted alphabetically in the Hierarchy when using the...
Steps to reproduce : - import the project attached - open the scene "1" - search for "Car" in the Hierarchy while having the Alphab... Read more
[N3DS] Loading asset bundle fails at getting Asset Bundle via WWW
How to reproduce: 1. Open the attached project 2. Don't forget to set Internet Key 3. Build Asset bundle using Asset->Build AssetBu... Read more
Depedencies are resolved incorrectly when using a prefab
How to reproduce: 1. Open attached project 2. In the project view, highlight Level 2/Scene2.unity 3. Go to Assets -> Select Depende... Read more
Game preview is black when using 2 cameras and only one set to HDR and o...
If you have 2 cameras and one is set to depth only clear flag and the HDR settings are different between them the game preview windo... Read more
Applying changes to prefab adds HideFlags.DontSave object to prefab file
Steps to reproduce: 1. Open attached project "851962.zip" 2. Drag "Prefab" to hierarchy 3. Add child game object to that prefab and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects