Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.4f1
Issue ID
620068
Regression
No
Asset postprocessor fails to overwrite the .meta file in some cases
To reproduce:
1. Open the attached "zipppp.zip". It contains the project + the texture and it's meta file.
2. Open up the project
3. Drag & drop the texture (.exr) file into the editor - it will be imported
4. Open up it's meta file and look us the textureFormat line - it is set to 31
5. Delete the texture, make sure no meta file is left
6. Drag & drop the same texture but now with the included meta file into the Editor
7. Open up the meta file - notice that the textureFormat line is now 30
8. Reimport all - the line is still 30
If you do a manual change in the meta file (add another line at the end of the file) save and reopen the Editor, it will reimport the texture and then change the textureFormat to 31. It should be changed from the start.
Workaround would be to delete the meta files and force Unity to generate them again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Add comment