Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.5.0f1
Issue ID
851910
Regression
Yes
[VR] Single pass deferred rendering with multiple cameras in scene renders upside down
If you set the rendering to single pass deferred rendering the image is upside down. This happens with OpenVR and Rift.
1) Create a new project or open an existing one
2) Go to player settings, enable VR and set to single pass
3) Put two cameras in scene
4) set one to depth only (seems to happen with any non-skybox camera on the 2nd one)
5) in the graphics setting (or camera setting) change rendering to deferred
6) start project, image is upside down
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment