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Won't Fix
Votes
0
Found in
5.2.2f1
Issue ID
751602
Regression
No
[N3DS] Loading asset bundle fails at getting Asset Bundle via WWW
How to reproduce:
1. Open the attached project
2. Don't forget to set Internet Key
3. Build Asset bundle using Asset->Build AssetBundle
4. Check ABs folder, there are built asset bundles
5. Place capsule.unity3d to the desired location (I keep it in homes. url = "http://files.unity3d.com/ieva/ABundle3DS/capsule.unity3d")
6. Build and run "WWWScene_ABundle" scene on Nintendo 3DS target
7. Press B button
8. Notice that it fails after checking if it managed to get asset bundle and you see debug message "www.assetBundle is null"
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torriewilson650
Jun 13, 2020 11:17
I truly need a 3DS, however, I wouldn't sell an iPod contact for one... except if your iPod contact is only an augmentation to your iPhone?
Indeed, I don't have an iPod contact, yet on the off chance that I get an Android (which I'm considering), I will keep my iPhone and utilizing it as an iPod
I wouldn't exchange that for a 3DS
I do need one however.. on https://essaywritingservices.com.au/ account of the 3D camera! what's more, since I could, in any case, appreciate the DS(i) games. Really awful it can't play Gameboy Advance games, however... I love playing Golden Sun on my DS!
sd8780171
Mar 28, 2020 12:31
project path dase not excits please solve this problame