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Won't Fix

Votes

0

Found in

5.2.2f1

Issue ID

751602

Regression

No

[N3DS] Loading asset bundle fails at getting Asset Bundle via WWW

3DS

-

How to reproduce:
1. Open the attached project
2. Don't forget to set Internet Key
3. Build Asset bundle using Asset->Build AssetBundle
4. Check ABs folder, there are built asset bundles
5. Place capsule.unity3d to the desired location (I keep it in homes. url = "http://files.unity3d.com/ieva/ABundle3DS/capsule.unity3d")
6. Build and run "WWWScene_ABundle" scene on Nintendo 3DS target
7. Press B button
8. Notice that it fails after checking if it managed to get asset bundle and you see debug message "www.assetBundle is null"

Comments (2)

  1. torriewilson650

    Jun 13, 2020 11:17

    I truly need a 3DS, however, I wouldn't sell an iPod contact for one... except if your iPod contact is only an augmentation to your iPhone?

    Indeed, I don't have an iPod contact, yet on the off chance that I get an Android (which I'm considering), I will keep my iPhone and utilizing it as an iPod

    I wouldn't exchange that for a 3DS

    I do need one however.. on https://essaywritingservices.com.au/ account of the 3D camera! what's more, since I could, in any case, appreciate the DS(i) games. Really awful it can't play Gameboy Advance games, however... I love playing Golden Sun on my DS!

  2. sd8780171

    Mar 28, 2020 12:31

    project path dase not excits please solve this problame

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