Search Issue Tracker
Areas missed by Progressive Lightmapper when using Mesh compression
How to reproduce:1. Download attached project file2. Open "Test" Scene3. Go to Windows -> Lighting -> Settings, select Progres... Read more
[Mac] Webcam resolution can not be changed
User has a script that switches webcam's resolution (240p, 480p, 720p, 1080p) How to reproduce:1. Connect a webcam that supports at ... Read more
GUISkin Button Style does not apply to Toolbar Buttons
Steps to reproduce:1.Open attached ‘GUISkinButtonStyleBug.zip' Unity project2.Go to Window->'Show GUISkin Window'3.Observe button... Read more
Crashed in Direct3DCreate9Ex when Graphics API is set to Direct3D9 and l...
Steps to reproduce: 1) Download attached project 'ShaderTest.zip' and open in Unity2) Switch platform to PC, Mac & Linux Standal... Read more
Creating a timeline on a prefab doesn't allow to apply changes to it
How to reproduce:1. Create a new project2. Create a cube3. Drag and drop it to the project so it becomes a prefab4. Select cube in t... Read more
When timeline playable exists in the project, it prohibids changes in in...
How to reproduce:1. Create a new project2. Create a Cube in the scene and drag it to project window so it becomes a prefab3. Open Ti... Read more
Unity UI buttons become unresponsive after minimizing fullscreen window ...
How to reproduce:1. Open the attached project2. Change platform to Facebook and start to build;3. Open the build for debugging via F... Read more
Floating point precision affects GameObjects's vertex positions
Reproduction steps:1. Open the attached project "DistancePrecisionRepro.zip";2. Open the Sphere_500000 scene;3. Notice that the Sphe... Read more
Changing generic animation to legacy while it is used in timeline throws...
How to reproduce:1. Open the attached project2. Open test scene and select Eskimo_23. If you open its timeline playable you can noti... Read more
Collab Window - Error messages outlive their context
Errors from user actions inside the Collab Toolbar outlive their context and keep waiting for user action - they should get destroye... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left