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Crash on ValidateSubmenu when saving scene changes (caused by Editor scr...
How to reproduce: 1. Open the "Open_Recent_Scene.zip" project 2. Open the "scene2.unity" scene 3. Add any object to the scene 4. Pre... Read more
[MacOS] Standalone Player crashes at launch when the width / height is s...
When the Standalone Player width / height is set to 0, the Player crashes at launch. Due to the Screenmanager info is saved in the ... Read more
Editor hangs on startup if internet is disconnected
1) disable wifi 2) launch Unity based on latest trunk (2018.3.0a3) 3) observe loading screen forever Read more
Crash on (ntdll) RtlUserThreadStart when editing terrain
How to reproduce: 1. Open the attached project 2. Open the "test1.unity" scene 3. Select the "Terrain" 4. Use Raise/Lower Terrain to... Read more
Mouse cursor becomes the last used tile palette tool while hovering over...
To reproduce: 1. Open the Tile Palette window 2. Select the Brush tool 3. Close the Tile Palette window 4. Hover over the Game view... Read more
[UWP] Build fails with Incremental Compiler package
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project with IL2CPP or .NET backend Expected re... Read more
[OSX] EditorApplication.Exit does not return a value when called in batc...
To reproduce: 1. Open project 2. Open Terminal, change the location to a downloaded folder directory 3. Open unity_run.sh, change Un... Read more
[UI][Android] Dynamically changing UI Text is slower on latest versions
How to reproduce: 1. Open attached project 2. Build "TextMeshUI" scene to Android device with latest 2018.3 version 3. Launch the ap... Read more
"Did you spawn new GameObjects from OnDestroy?" error appears when exiti...
To reproduce: 1. Open attached project 2. Enter and Exit Play mode 3. Notice that error appears Actual result: Error "Some objects ... Read more
[LWRP][Android] Model materials disappear, but the shadows remain on Adr...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device running Adreno 630 GPU 3. Observe that model mate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map