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[Lighting] Baked lightmap data is lost in Play mode if lightmapped objec...
Steps to repro: 1. Download attached project: https://drive.google.com/open?id=1Kbhgw2K8Zv_nJbkpNOr_DhyHQUmPVn6H 2. Open 'Lamp' sc... Read more
After installing Entities package clicking on error/warning in the Conso...
How to reproduce: 1. Open the scene "SampleScene" from user's attached project "TEST_packages.zip" 2. Open Package Manager window (W... Read more
[2018.x] [Test Runner] Tests fails to be run when using nested classes
To reproduce: 1. Open project 2. Run 'NewTestScript+NewTestScript2' test 3. Notice that tests failed to be run 4. Run any of 'NewTes... Read more
Editor uninstaller leaves some DLL files behind on Windows
To reproduce: 1. Remove Unity via Uninstaller.exe 2. Observe that when the uninstaller finishes, there are still files in the folde... Read more
[Improved Prefabs] Assembly reload breaks hierarchy state for unsaved ob...
Steps: 1. Add GameObject and make a prefab out of it 2. Open Prefab Asset in Prefab Mode 3. Turn Off 'AutoSave' toggle 4. Add a few ... Read more
[Improved Prefabs] Impossible to make a prefab out of the child of the p...
Steps: 1. Add GameObjects 'A' and 'B' 2. Parent 'B' under 'A' 3. Make a prefab out of this structure 4. Delete Prefab Asset 5. Drag ... Read more
[Improved Prefabs] "Create empty child" takes into account the selection...
Steps: 1. Make a prefab asset out of any GameObject 2. Select it in Project browser 3. Click on "GameObject -> Create empty child" m... Read more
UNITY_2017_4_OR_NEWER preprocessor is not recognised when using #if UNIT...
To reproduce: 1. Open any script in any project 2. Add preprocessor #if UNITY_2017_4_OR_NEWER Expected: UNITY_2017_4_OR_NEWER is re... Read more
Unhandled exception when building IL2CPP with unsafe (void**)(*(void**) ...
Steps to reproduce: 1. Open user attached project 2. Enable Unsafe Code in Player Settings 3. Switch from Mono to IL2CPP Scripting B... Read more
[.NET 4.6] System.Runtime.WindowsRuntime.dll and System.Runtime.InteropS...
Steps to reproduce: 1. Open user attached project 2. Make sure the Scripting Runtime Version is set to .NET 4.6 3. Observe that both... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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