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Post Processing Motion Vectors bleeding through geometry
Reproduction steps:1. Open the attached project(OC link)(11:41 AM)2. Run the 'MotionVectorBleedingScene' scene.3. Click 'Show Occlud... Read more
[Regression] Normal Map texture looks all black in the Project View
Steps to reproduce:1. Open attached project "935158.zip"2. Select "heatwave.png" in the Project View3. Change its texture type to 'N... Read more
[Windows] Changing Default Audio Output Device does not change audio out...
The expected behavior is that when you change Default Output Device, the sound starts to play on that device. This is how all applic... Read more
[Physics Debug] Vrong visualization in edit mode
Physics Debug visualizes mesh at zero position when you create a new GameObject 1. Open "PhysicsDebug" window2. Move scene view a bi... Read more
[System.IO.Directory] Different file separators (slash,backslash) in ful...
How to reproduce:1. Open QA-supplied project2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equivale... Read more
"Rewired" asset becomes corrupted when Unity enters Play mode second time
To reproduce: 1. Download attached project "CrashTest.zip" and open in Unity2. Open "Test" scene3. Enter to Play modeNote: Observe t... Read more
Texture set to Normal Map with alpha information gets red colour overlay
Steps to reproduce:1. Open User attached project "EditorGUI.zip"2. Inspect the Texture in the project window and set its type to "No... Read more
Default meshes icons are not shown
Default meshes icons are not shown To repro:1. In new project add e.g. Cube.2. In Inspector select Cube (Mesh Filter) component.3. P... Read more
Microphone.Start() crashes the Editor when play a scene at FMOD::MemPool...
Steps to reproduce:1. Open the attached project2. Open the main scene3. Play the scene4. Observe the crash Actual result: Unity cras... Read more
[Daydream] [Android] Performance issue on VR.WaitForGPU (takes 40ms+)
From Google: Latest on this is thatit's an issue with the Qualcomm graphics driver (i.e. 2-4ms extra GPU timebeyond what's expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used