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Incremental compiler possibly leaks memory when recompiling project a lot
How to reproduce: 1. Open user-submitted project (Link in the edit section) 2. Open "SampleScene.unity" scene 3. In Unity menu selec... Read more
Looping Audio by Script results in an Audio Pop at the start of the firs...
How to reproduce: 1. Open the project attached by the user (Audio Demonstration.zip) 2. Open the "Test" Scene 3. Play the Scene, pre... Read more
[Linux] Undocked windows cannot be expanded/smallened by dragging their ...
To reproduce: 1) Create new project 2) Undock any window (for example, "Game") 3) Try making it bigger or smaller - there are no con... Read more
Constant physical size does not work on buttons when application is buil...
To reproduce: 1. Open attached project 2. Press play to see it in action and notice that bottom bar icons are normal size 3. Build ... Read more
UnityPluginUnload is never called in a standalone build
To reproduce: 1. Open the GfxPlugin project in Visual Studio and PluginUnload project in Unity 2. In VS, go to Debug -> test proper... Read more
Trees and Particles behave oppositely while being affected by a Spherica...
How to reproduce: 1. Open the project attached by the user (SphericalWindZoneBug.zip) 2. Open the "SampleScene" Scene 3. Enable the ... Read more
The subclass of StateMachineBehaviour can's add when compile it into a DLL
If you compile a subclass of StateMachineBehaviour into a DLL, the plugin importer will not be able to find the referenced assemblie... Read more
[Timeline] Cannot fix a missing Timeline animation clip because Inspecto...
To reproduce: 1. Download attached project "UnityTimelineBugs2.zip" and open in Unity 2. Open "TimelineMissingClipTest" scene 3. Se... Read more
Crash on ValidateSubmenu when saving scene changes (caused by Editor scr...
How to reproduce: 1. Open the "Open_Recent_Scene.zip" project 2. Open the "scene2.unity" scene 3. Add any object to the scene 4. Pre... Read more
[MacOS] Standalone Player crashes at launch when the width / height is s...
When the Standalone Player width / height is set to 0, the Player crashes at launch. Due to the Screenmanager info is saved in the ... Read more
All about bugs
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