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UI Image with its x and y axis scaled to 0 doesn't pass raycast when its...
To reproduce:1. Open attached Unity project "ClickTest2.zip"2. Open "Game_0" scene3. Go into Play Mode4. In the Hierarchy, navigate ... Read more
[iOS] [WWW] [.Net 4.6] Webclient on iOS throws an exception that URI pre...
Reproduction Steps:1. Open User's Project2. Open "Main" scene3. Select iOS Platform4. Build and deploy to iOS device5. Pick "WebClie... Read more
Assertion failed on expression: 'verts.size() > 0" is shown when NavMesh...
To reproduce: 1. Open the project, attached by the user (NAVMESH ASSERTION.zip)2. Open "test" scene3. Enter Play mode4. Observe the ... Read more
AlphaToMask renders incorrectly in OpenGL and Vulkan
Steps:1. The repro scene has a sphere using AlphaToMask in Shader.2. Build Windows player or Android apk3. Run with DX11, GLCore and... Read more
Unity crashes in TransformInternal::CopyTransformMinimal after undoing ...
Steps to reproduce:1.Open attached ‘Undo.zip' Unity project2.Open ‘Test’ scene3.Expand ‘Parent’ object in the Hierarchy4.Drag ‘Child... Read more
[Surface] Scene view doesn't show any objects - New Project
Reproduction steps: 1. Create a new project2. Create a Cube2. Look at the Scene view Window Expected Result: The Cube is visible in ... Read more
Sprites packed with Sprite Atlas are rendered incorrectly when using Lin...
To reproduce:1. Open attached Unity project "SpritePackerLightingProblem.zip"2. Open "main" scene3. Go into Play Mode4. Inspect spri... Read more
"Failed PVRTC compression" when packing compressed variant Sprite Atlas ...
1. Open attached project2. File > Build Settings > Switch Platform to iOS3. Click on "sd" variant sprite atlas (Scale < 1 t... Read more
[IL2CPP] IL2CPP builds does not catch System.ArgumentException when tryi...
Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not ca... Read more
Drawing SerializedObject Sprites using EditorGUILayout.ObjectField in On...
Reproduction steps:1. Open project attached (InspectorBugDemo.zip)2. Select asset "IconDataLibrary_Bug" Expected result: Icons will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector